Fable was a disappointment. The game’s creator, Peter Molyneux, hyped it to Shroud of Turin levels ever since the Xbox first launched in 2001. Back then it was called Project Ego, and I remember reading in the very first issue of OXM how the game would allow environments to grow in real time and how every action would have a direct consequence. Yeah, that didn’t happen. Yet the amazing thing is how great of a game Fable is in spite of that. The game’s plot is pretty linear, but it does allow you to be either good or evil and your body even changes as a response. From the sleepy hamlet of Oakvale, to the unnatural horrors of Darkwood, Fable succeeds because it really does make you feel like you’re in an enchanted world, a fable.